Senior 3D Environment & Prop Artist

Over 2 decades of industry expertise building high-performance modular systems, hard-surface assets, and environmental world-building for prominent AAA sci-fi and action franchises.

 Commercial AAA Game Production

Quake Champions: Live Ops Environment Suite

Constructed modular maps across seasonal Live Ops updates starting directly from designer graybox blocks. Handled asset modeling, look-development texture passes, and integrated sets seamlessly into proprietary game tools over 7-week standard sprint timelines.

    

DOOM (2016): Modular Mars Environments

Designed and built reusable terrain modules, heavy industrial structures, and organic tissue gore assets for the final Mars environment layout. Optimized texture streaming efficiency and clean polygon bounds to meet rigid AAA console runtime targets.

    

Weapons

Re-imagined and updated high-fidelity weapon models including the legacy BFG-9000. Modeled complex custom mechanical animations, high-poly structural hard-surface layouts, and structural details for Quake Champions Weapons updates.

    

Transforming a graybox into a finished environment starts with designer's blockout. Identify and create reusable assets to maximize memory efficiency. Apply tiling textures across large surfaces. UV layouts are packed tightly to optimize texel density. Finally, create hero props and dynamic lighting polish the scene.

Skills:              

Download Resume:           Contact: binhthien@hotmail.com        Phone: +1(310) 498-7666